Sony denkt aan PS3-controller met hitte/koel-functie

Sony denkt erover na om een PlayStation 3-controller te ontwikkelen die op basis van omstandigheden in een game zowel kan verhitten als afkoelen. Dit kan interessante scenario's in verscheidene games opleveren.

De controller waar Sony aan denkt is een gemodificeerde Move-controller met een speciale band om het handvat die op basis van de omstandigheden, denk aan vuurbollen afvuren of aan een ijsblok vasthouden, van temperatuur verandert. Er is al een patent ingediend. 

"Controller gets hotter as your gun overheats
In one embodiment, a user controls the firing of a weapon in a video game. As the weapon is repeatedly fired, the weapon may heat up and the controller may exhibit increasing heat feedback to communicate this fact to the user. At a certain point, the weapon may become inoperable, and the user must then wait for the weapon to cool off before firing the weapon again. This can likewise be indicated to the user by reducing the level of heat feedback or actively cooling the controller. It will also be noted that the controller may exhibit lighted feedback in conjunction with the thermal feedback. For example, as the weapon heats up, the controller light may change from a cooler color to a warmer color, such as from blue or green to orange or red. Similarly, when the weapon cools down, the color exhibited may revert to the cooler color.

Controller gets hotter if an enemy hits you with a fireball
In one embodiment, the user may control a character engaged in battle. When the character is hit by enemy fire or an explosion or the damaging-causing incident, the controller may exhibit a thermal grill illusion. In one embodiment, a thermal grill illusion is provided at the controller when the user's character receives an electric shock.

Controller gets hotter or colder as you're searching for something
In one embodiment, a user utilizes a controller to discover the presence of objects that are not visible on screen or otherwise known to the user. The user maneuvers the controller about his or her interactive environment, and receives thermal feedback, such as heating or cooling, indicating the presence of an object.

When combined with a biometric sensor, the controller cools your sweaty hands
In one embodiment, when the interactive application detects a decrease in galvanic skin resistance (GSR), possibly indicating that the user's hands are sweating, then the interactive application could initiate a cooling feedback at the controller."

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