Tiger Woods ziet geen verschil in spiegel en game

De techniek waarmee EA personages na kan toveren in haar sportgames is schijnbaar zo goed dat Tiger Woods zijn ingame personage niet kon onderscheiden van echte beelden. Glenn Entis (EA visuals) vertelt over het moment da Tiger Woods zijn nieuwe personage werd getoond: We really got no response. He just said, 'Yeah?', and it's like, 'Well, did you like it?'. His response was telling; he said, 'Well, when are you going to show me the computer graphics?'

Entis zei er echter ook wel bij dat het uiterlijke realisme wel nieuwe problemen met zich meebrengt: het realistisch bewegen van characters. Hoe meer de personages op je scherm lijken op echte mensen, hoe meer het opvalt dat ze niet helemaal natuurlijk bewegen: As the graphics are getting better, it introduces a lot of new problems that the games industry is just starting to come to grips with. And in some cases, although the graphics are great - it certainly grows the market and draws people in - the graphics are creating some problems that as an industry we need to deal with very rapidly.

One of these problems is that it's hard to believe in a character that looks extremely lifelike if they don't also move and behave in realistic ways. In Final Fantasy, the modelling fidelity was really better than the motion fidelity. In other words, when you looked at the models, they signalled an expectation to the audience that the motion couldn't deliver upon.

When this situation occurs you basically expect a level of life that isn't there and the character, in relative terms, feels dead.