Interview Splinter Cell: Double Agent

Op Shacknews staat een leuk interview met enkele van de developers van Splinter Cell: Double Agent.

Enkele van de meest interessante stukken:

"[...]
Daniel Roy: Sam goes undercover using his real name, since he has a public record as an ex-Navy SEAL. One highly-publicized bank robbery turned messy later, and Sam is incarcerated at Ellsworth.
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"[...]
Daniel Roy: Yes, the game has multiple endings. Depending on Sam's choices, some of the major characters in the game may live or die, and thousands of innocents might be killed, or saved.
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"[...]
Daniel Roy: If the player decides to heed Third Echelon's warnings to the risk of his cover, the terrorists will get suspiciousr. On the flip side, if Sam protects his cover at all costs with no regard for Third Echelon's orders, he will be rewarded with greater trust by the terrorists, but innocents will perish. Ultimately, Third Echelon might even stop supporting Sam altogether.
[...]"


En voor de liefhebbers van de Versus Multiplayermode; ook over de multiplayer werd wat verteld:
"[...]
Arnaud Carrette: On Xbox, PS2 and PC this goes through the brand new Spy versus Spy mode. With various modes, the exclusive Close Combat System and the Splinter Cell original moves it is a new experience for gamers. Moreover, with 3 vs. 3, the game is very different from Pandora Tomorrow reference.

On X360, the hardware and Live! abilities allow the team to provide a progressive experience. Every online player embodies a secret agent with its statistics, equipment and team mates.
[...]"


"[...]
Arnaud Carrette: In previous Splinter Cell, the Spies only had to take an objective and the game ended. The Spies now have to escape the map (using their new Escape Moves) and the Upsilon Forces have to track and kill them (using their deadly Drones for instance)
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"[...]
Arnaud Carrette: Due to 3 versus 3 oppositions, team game play offers now lots of possibilities. With two team mates, you can plan new tactics, attack with more efficiency or react faster to multiple threats.

This also increases the situations when Coop Moves can make the difference.

The whole game is built on the team experience, as only team can play ranked games and the ranking system is only available for teams. In a team of six players, every victory earns points to the team, depending on individual levels and performances.

To have fair confrontations, the matchmaking tool allows the system to create games between equivalent levels, the victory relies only on skill...
[...]"


"[...]
Arnaud Carrette: The Challenge Mode is the key to the recruitment and progression system: it is a Cooperative Mode against bots it basically allows you to learn the game rules (Infiltration, Exfiltration). But then, it allow you to play against different bots, with their personalities and constraints. Thus you can improve and create the most efficient tactics for each maps.
[...]"


Het volledige interview is hier te vinden.