Warren Spector over Deus Ex en complotten

Op 11 september verscheen er een interview met Warren Spector op Edge. Warren Spector was de lead-designer van Deus Ex. In het interview vertelt hij onder andere over hoe het verhaal oorspronkelijk compleet anders was, de wereld met de wederontmoetingen van personages pas laat samenkwam, alle conspiracy-theorieën gebaseerd zijn op echte theorieën en dat de grootste uitdaging misschien wel was dat het team elkaar de hersens niet ging inslaan.

There were also plans to include the White House as an explorable location, and when it emerged that these had been cut, Internet speculation about government intervention was rife. “There were rumours going around that we deleted the White House because we were too close to reality. In fact, we did discover some really interesting things about the building. When putting together pieces of blueprint and public images and maps from various sources, we thought, ‘Hey wait, there’s a little hole here, and we don’t know what’s in there.’ None of the maps identify it, but there’s a space that has to be filled with something. I think we really did hit on some weird stuff, but we cut the mission because we realised that a few thousand little square rooms would be really boring – we didn’t pull it out because the government made us.
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Most importantly, the game is prophetic in its exploration of biological warfare and global terrorism. Sometimes Spector found that his team was closer than it realised, “The creepiest thing was after September 11, one of the artists sent an email around – the guy that had done the skybox for the New York map. He said, ‘You know, it was an accident, but did anyone notice that I left out the twin towers from the skyline?’”

Klik hier voor het hele interview, met veel meer interessante quotes.