Team Fortress 2 Heavy-Update + Meet the Sandvich

De Team Fortress 2 Heavy-Update is gearriveerd. Drie nieuwe wapens, de nieuwe arenamode, een nieuwe payloadmap, en de communitymap cp_steel moeten Team Fortress 2 spelers weer even bezig houden. Ook is er een filmpje vrijgegeven van het nieuwste wapen van de heavy, de sandvich. Kijk hieronder voor Meet the Sandvich of klik hier voor een hogere resolutie.

De volledige changelog:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 3 Heavy unlockables

Natascha, The Sandvich, The Killing Gloves of Boxing
Added 35 new Heavy achievements

Added Arena game mode

5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes

Added server map timeleft to upper right of scoreboard
Added new firing sounds to The Backburner
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
32 player servers can now support an extra slot of SourceTV
Made the freezecam item panel description easier to read
Players now broadcast whether they chose a team directly or use autoteam
Added proper handling of cart blocking recognition to Payload maps

Bug fixes

Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
Fixed Spy watch arm not using team skins
Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
Fixed a loophole that allowed players to pickup weapons of other classes
Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
Fixed spectators not having the target ID labels display correctly
Fixed the cart alarm sound occasionally getting stuck on in Payload maps