'Wii U en Angry Birds zijn een match'
Rovio, de makers van Angry Birds, hebben in een interview met Eurogamer gezegd dat ze altijd elke console en handheld beschouwen als potentieel platform voor de volgende Angry Birds-release. Dit ondanks alle kritiek die Rovio in het verleden heeft geuit op onder andere Nintendo, Xbox Live en console gaming algemeen.
Op dit moment hebben ze nog geen aankondigingen gedaan omtrent Nintendo consoles, maar ze vinden zowel Wii U als 3DS interessant om voor te ontwikkelen, zeker Wii U is interessant vanwege de controls: "We really haven't looked into the Wii U specifically yet - we haven't announced anything for Nintendo consoles yet. But if you look at the control methods, if you look at the Wii U, I mean that's a really, really natural match, so obviously we're very interested in developing there as well. [The 3DS is] a really really interesting platform", voegt hij toe. "Many people doomed it outright as it being somehow gimmicky, but obviously the same thing as with the Wii U: if you look at the 3DS, Angry Birds games would make a perfect match there."
Rovio is van plan om Angry Birds veel groter te maken dan een simpele game voor smartphones. De kracht/graphics en de verschillende besturingsmethodes kunnen van Angry Birds een grootse game maken: "We're looking at consoles and seeing how we can bring the current gameplay, the basic slingshot offering, into a really compelling and engaging title for the current consoles. There's a good opportunity there to do a lot in terms of adding a lot of polish to the graphics and still you get high resolution, you get better frame-rates, you can really do physics-intensive stuff. You can still do the same sort of slingshot game and keep it really engaging and interesting and make it fresh again. And then doing different stuff with 3D graphics and looking at building completely different experiences with more storytelling and that kind of thing."
Uiteraard zijn ook Kinect en PlayStation Move vormen waar ze naar kijken. Op dit moment ligt daar echter niet de focus, ze kijken vanuit Angry Birds naar de best mogelijke ervaring. "If you look at the Kienct sales figures they're completely off the charts, and obviously you can't ignore that, and that will, I'd hazard a guess, make the gameplay experience more engaging. The same with PlayStation Move. But still we're looking at making the best possible game for just the traditional control methods and that core audience there. [We're] definitely not going to ignore Kinect and PlayStation Move either.