Dark Souls II-patch vlak voor dlc

Wouter (2dope)

Morgen is het zover: het eerste deel van de dlc-trilogie voor Dark Souls II, Crown of the Sunken King, komt uit voor PlayStation 3, Xbox 360 en pc. From Software ziet hun kans schoon om nog even een waslijst aan bugfixes door te voeren.

Vandaag brengt From Software een patch uit voor Dark Souls II waarmee veel langlopende frustraties de wereld uitgeholpen worden. Hieronder een lijst met de belangrijkste fixes. Voor de volledige lijst, klik hier.

  • Health Recovery Items can no longer be used during any PvP;
  • An upper limit has been set to the number of Souls a player can earn when fighting off invading players;
  • Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight;
  • Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt;
  • Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak;
  • Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized;
  • Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch;
  • Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used;
  • Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora;
  • Fixed the jumping shortcut at the Shrine of Winter;
  • Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died;
  • Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out;
  • Adjustments were made so players can get out of the continuous attacks from Syan’s Halberd;
  • Fixed the phenomenon where a heavy attack while holding Pate’s Spear with both hands produces only one hit;
  • Shortened the amount of time stunned when taking damage from multiple attacks.