Quick-Scoping mogelijk verdwenen

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Mark Rubin van Infinity Ward heeft aangegeven dat Quick-Scoping mogelijk zal verdwijnen in Call of Duty: Ghosts. De manier waarop de Sniper Rifles zijn aangepast maakt het misschien wel niet eens waard om het te proberen.

De sluipschutter krijgt in Ghosts wat extra liefde. Zo wordt de schade die ze doen verhoogd en wordt er meer aan de spelers gedacht in de levels qua dekking en zichtlijnen. Maar elk voordeel heeft zijn nadeel dus zullen tactieken aangepast moeten worden en zullen het aantal YouTube-filmpjes met geweldige $k1ll$ wel minderen, helaas. Lees hieronder de volledige verklaring van Rubin.

Update/Clarification regarding Sniper Rifles:

One of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.

The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.

However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.

See you in game!
-Mark