Day of Defeat Source Patch

koei
Er is een patch verschenen voor Day of Defeat: Source. De patch zal automatisch gebruikt worden als Steam opnieuw opgestart wordt.

De wijzigingen die de patch met zich mee brengt:

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• Added new Detonation game mode
• Added two new Detonation maps: Jagd and Colmar
• Added film grain and color correction cinematic effects while in spectator
• Optimizations to the player animation blending system
• Improved bullet and melee attack hit detection
• Shortened the BAR reload time
• Reduced recoil and fire delay on the Garand
• Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
• Added new image-based texture blending shader
• Added new light warping shader
• Added new phong Shading/Rim Lighting on player models
• Added support for bloom on DX8 video cards
• Added vertex lighting to props
• Fixed a case where players could get under terrain in Argentan
• Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
• Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
• Added blocking walls to enemy spawn entrances
• Fixed stepping over window ledges in Avalanche