Age of Empires III geoptimaliseerd voor Nvidia

Peter (pkwarts)
Het derde deel van Age of Empires zal volledig gebruik gaan maken van Direct X 9.0 en Shader Model 3.0 . Dit betekent dat de game vooral op de nieuwe Nvidia kaarten goed zal lopen, aangezien ATI (nog) geen gebruik maakt van Shader Model 3.0.

Shader Model 3.0 zorgt er vooral voor dat, zoals de naam al aangeeft, een spel mooie realistische schaduwen meekrijgt.

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High Dynamic Range lighting, as featured in the latest Far Cry patch, will be used in the game to render the lush landscapes of the colonial age in which the game is set. Whilst Doom 3 had a hidden option to toggle self-shadowing, AOE3 will come with that feature fully built into the engine, meaning that ships and soldiers will be shaded more realistically than ever. We fully expect that this will be the first in a wave of DX9/SM3 announcements this year, as the in-game engines finally catch up to the hardware released last year.

The game will be shipped under the Nvidia The Way It's Meant To Be Played scheme, so even if ATI manages to get its Shader Model 3.0 part out in time, there is every chance that Nvidia's solution will outperform it.


Eerder werd al bekend dat AoE III gebruik zal gaan maken van de Havok Engine, dezelfde physics engine gebruikt in Half-Life 2.