3D nadelig effect op graphics

Als je erover nadenkt spreekt het eigenlijk voor zich. Als je games in 3D wil weergeven dan zul je moeten inleveren op de kwaliteit van de graphics of de framerate. Mathieu Girard, een producent van de game R.U.S.E. zegt: "3D games are going to look a bit less good than original games".

Hij beargumenteert zijn uitspraak: “For 3D on console, you must have, I would say, at least 60 frames per second, because, basically, you draw two images to achieve 3D. Your game has to deliver twice as many frames to still remain fluid in 3D.”

Crytek oprichter Cevat Yerli denkt hier echter anders over: “Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames," he said. I use the term 'for free', with this game. It's so negligible. And people ask, how do you do it? I say, well, we do render only once. That isn't magic. But we create a second image out of the first one. But how we do it is the magic. That's the secret sauce. I'm happy that we figured it out!”

Welke van de twee specialisten uiteindelijk gelijk gaat krijgen is de vraag.