Waarom Spore niet naar de Xbox 360 en PS3 kwam

Heb jij je wel eens afgevraagd waarom Spore niet naar de Xbox 360 en Playstation 3 is gekomen? In een interview met GameDaily geeft het brein achter de game, Will Wright, uitleg. De korte versie is dat de PS3 en Xbox 360 geen mogelijkheden boden tot extra creativiteit. Het lange antwoord staat hieronder.

"You know, we either [port the game to console] or we continue creating new applications on the PC or we kind of go into the handheld arena. I can't specifically say what the plans are right now, but really all these things are measured against each other. We can't do everything at once, so we have to say, 'What platforms would it kind of evolve the fastest on?' So you can sort of look at a straight port to the PS3 and Xbox 360 and basically have the same game we have on the PC... or we could say, 'What can we do on this platform that will help us explore different parts of the design?' I think the Wii is really unique in that sense, with the things you can do on Wii that you can't do on other platforms right now. It's represented a lot of learning for us in terms of the directions we might take it. So I'd say that's one of the under-appreciated aspects of how we choose to deploy this on different platforms."